Detonite Injector

Farming plan

Detonite Injector

Confidence

Direct sources

We assume ~2.5 min per relic opening (short fissure). Per-mission timings are labeled by source: derived from game mechanics or community-estimated.

Expected runs = 100/chance · Runs for confidence p = ⌈ln(1−p)/ln(1−chance)⌉ · In a squad of 4 opening the same relic, the chance your part shows among the reveals is 1−(1−chance)⁴.

Step-by-step guide

Everything you need to get it into your arsenal, in order.

No mastery requirement Foundry time: 12h Total credits: 15,000
  1. Gather the resources

    • Control Module ×1 Europa · Neptune · Void
    • Detonite Ampule ×10 Mercury · Earth · Lua · Ceres · Saturn · Uranus · Sedna · Kuva Fortress
    • Plastids ×250 Phobos · Saturn · Uranus · Pluto · Eris
    • Salvage ×500 Mars · Jupiter · Sedna · Kuva Fortress
    Ingredients
    Salvage: 500 (66%) Plastids: 250 (33%) Detonite Ampule: 10 (1%) Control Module: 1 (0%) 761
    • Salvage 500 · 66%
    • Plastids 250 · 33%
    • Detonite Ampule 10 · 1%
    • Control Module 1 · 0%
  2. Craft it in the foundry

    Foundry cost: 15,000 credits

    Build time: 12h

    Claim it and equip it. Done, Tenno.

Farming assumes a radshare squad for relics and the planner’s per-mission timings (estimated/derived, labeled on each page). The foundry runs on its own: you can play meanwhile.