Melee · Rifle
Ekhein
Wield the timeless power of this mighty hammer. Heavy Attacks performed with Ekhein temporarily increase its Damage and Attack Speed.
Damage per shot
- Impact 340.0 · 100%
Base performance (no mods)
370 Burst DPS per second
483 Expected hit per shot
1.42× Crit factor 1 + CC·(mult−1)
0.1 Status per sec per second
Expected values on base stats, same math as the simulator. Mods raise these dramatically.
Stat profile
Each axis vs. the class max in the game.
Stats
Total damage
340
Crit chance
30.0%
Crit mult.
2.40
Status chance
15.0%
Fire rate
76.7%
Disposition
4
Type
Rifle
Components
Recommended mods (verified values)
The meta mods for its class, with the exact values the simulator uses. Elemental order decides what combines.
Pressure Point Damage +120% damage Primed Pressure Point Damage +165% damage Sacrificial Pressure Damage +110% damage Spoiled Strike Damage +100% damage · −20% fire rate / attack speed Fury Fire rate +30% fire rate / attack speed Primed Fury Fire rate +55% fire rate / attack speed Quickening Fire rate +40% fire rate / attack speed Berserker Fury Fire rate +70% fire rate / attack speed conditional True Steel Crit +120% crit chance Sacrificial Steel Crit +220% crit chance Organ Shatter Crit +90% crit damage Gladiator Might Crit +60% crit damage Molten Impact Element +90% heat Shocking Touch Element +90% electricity Fever Strike Element +90% toxin Primed Fever Strike Element +165% toxin North Wind Element +90% cold Volcanic Edge Element +60% heat · +60% status chance Voltaic Strike Element +60% electricity · +60% status chance Virulent Scourge Element +60% toxin · +60% status chance Vicious Frost Element +60% cold · +60% status chance Jagged Edge Physical +90% slash Auger Strike Physical +120% puncture Heavy Trauma Physical +90% impact Collision Force Physical +120% impact Rending Strike Physical +60% slash · +80% puncture Melee Prowess Status +90% status chance Drifting Contact Status +40% status chance
FAQ
Can Ekhein be traded?
No, Ekhein cannot be traded: you have to earn it in-game.